Elden Ring Nightreign Patch 1.03.2: What the Executor, Raider and Revenant Buffs Mean for PvE and PvP
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Elden Ring Nightreign Patch 1.03.2: What the Executor, Raider and Revenant Buffs Mean for PvE and PvP

nnewgames
2026-01-24 12:00:00
12 min read
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Patch 1.03.2 reshapes Nightreign's meta: Executors gain sustained threat, Raiders regain burst, Revenants boost summon control. Here’s how to adapt now.

Patch 1.03.2 in one line: buffs that actually change how you play

If you’ve been frustrated by patch-speak that tweaks numbers but never touches playstyles, Nightreign patch 1.03.2 is different. FromSoftware’s latest update doesn’t just nudge a few stats — it strengthens three Nightfarer archetypes (Executor, Raider, Revenant) in ways that alter openings, counters and raid tactics across both PvE and PvP. For UK players trying to keep builds relevant, this is the kind of patch that changes what you farm for, who you summon, and how you duel.

Executive summary: What changed and why it matters

Patch 1.03.2 brings:

  • Targeted buffs for Executor, Raider and Revenant Nightfarers (better damage, efficiency or utility depending on archetype).
  • Quality-of-life fixes to brutal raid events (Tricephalos, Fissure in the Fog) to reduce constant environmental damage and visibility penalties.
  • Relic, spell and field-boss tweaks that shift the value of certain status and summon strategies.
  • One notable nerf (Ironeye) that opens room for other builds to dominate competitive ladders.
"Decreased the continuous damage received by player characters during the 'Tricephalos' Raid event. Adjusted the visibility during the 'Tricephalos' Raid event." — Nightreign patch notes (Bandai Namco / 1.03.2)

That Tricephalos tweak alone raises the success floor for co-op; the Nightfarer buffs reshape the ceiling. Below I break down what each buff practically does to playstyles, boss strategies and PvP matchups — and give exact, actionable guidance for UK players who want to adapt fast.

The Executor buff: from reliable opener to frontline threat

What changed (practical summary)

The Executor’s adjustments in 1.03.2 focus on three areas: increased consistent damage output on their core combos, reduced stamina cost on lunging or stance-breaking attacks, and subtle timing improvements on skill recovery. In practice those changes make the Executor less of a utility opener and more of a sustained melee threat who can force trades rather than just bait them.

How that shifts PvE (boss fights and raids)

Executors now excel at forcing stagger windows on large enemies where previously you’d rely on summons or extended hit-and-run tactics. The reduced stamina drain on stance-breaking moves lets you chain stagger attempts without being punished by long recovery. Expect:

  • Faster break rotations on mid-sized bosses—targeted poise damage combos are more viable.
  • Greater viability for soloing late-game field bosses where precise stamina management mattered.
  • Less reliance on heavy-slot weapons; light-to-mid builds that exploit quicker chains are back on the table.

How that shifts PvP (duels & invasions)

Executors become harder to shut down with pure turtling. Their improved stamina efficiency means they can commit to more prolonged offensive windows and bait parries by pretending to back off. In duels expect Executors to:

  • Win more consistent trades vs medium-armour players by outlasting them in exchange wars.
  • Exploit reduced recovery to punish whiffed heavy counters and to cancel into guard breaks.
  • Force casters to close ground faster, reducing safe kite space for spell-heavy builds.

Executor: practical build & tactic adjustments

  • Stats to prioritise: Strength/Arcane hybrid where your weapon scaling benefits from stronger opener damage but keep Vigor mid-high for trade survivability.
  • Gear: Mid-weight armour to keep mobility for follow-up chains; weapons with stance break or hyper-armour on stance-breaking hits (curved greatswords, flamberges, or certain halberds).
  • Talismans: Anything that boosts damage after poise breaks or reduces stamina consumption further—stack with a stamina regen talisman if you can.
  • Strategy vs bosses: Look for windows after an AoE or stagger; chain two stance-breakers then finish with a heavy leaping hit — use the buffed efficiency to avoid being OOS.
  • Strategy vs players: Pressure early, bait a panic roll, and then use the reduced recovery to punish with consecutive stance-breakers rather than a single big hit.

The Raider buff: hit-and-run returns with teeth

What changed (practical summary)

Raider adjustments concentrate on mobility and opening potency — slightly improved critical/bleed procs, reduced recovery on backward evades, and increased damage multipliers for flank attacks. Essentially Raiders have better reward for sticking to their core playstyle: fast, surgical aggression.

How that shifts PvE

Raider players get easier clean kills on quick mobs and improved windowing on bosses with predictable telegraphs. Notably the bleed improvements mean shorter kills on bleed-vulnerable bosses and elite adds. Expect:

  • Faster clear times for gauntlet-style encounters that favour mobility.
  • Better solo viability during raid phases that require quick, single-target execution.
  • Less dependence on buff timers — more on pure positioning and flank windows.

How that shifts PvP

Raider’s strengthen the classic glass-canon roaming meta. Their improved bleed/crit reliability means one clean opening now more frequently ends fights, which makes them a renewed threat in duels and invasion skirmishes. Practical changes include:

  • High-value prey: heavy-armoured players who can’t recover after a bleed proc.
  • Greater risk-reward: Raiders still die quickly if caught, but their one-opening kill chance has risen.
  • Match-up pressure: Raiders now force shields to up their guard or players to use bleed-resistant talismans.

Raider: practical build & tactic adjustments

  • Stats to prioritise: Dexterity/Arcane (or Arcane/Strength depending on weapon) to capitalise on bleed/crit.
  • Gear: Light armour, high-damage fast weapons (katanas, rapiers with blood-infusions, daggers with bleed perks).
  • Talismans: Bleed damage/+crit increase talismans and a stamina buffer talisman to capitalise on burst windows.
  • Strategy vs bosses: Target vulnerable limbs or add spawns; use mobility to reset rather than overcommit.
  • Strategy vs players: Keep fights unpredictable: feint, sidestep, then commit to a flank combo. If the opponent uses Ironeye-like builds (now nerfed), you can be bolder with parry timings.

The Revenant buff: reworked utility and summon pressure

What changed (practical summary)

Revenant improvements prioritise summon utility and defensive pressure: longer summon persistence in some circumstances, reduced cooldowns for summon-support effects, and improved resistances for the revenant entity itself. The result: Revenant play is less about a single clutch summon and more about persistent battlefield control.

How that shifts PvE

Revenants become excellent companions for long raid encounters. Their longer persistence and better durability let them hold attention while Executors or Raiders secure stagger windows or hit objectives. Expect:

  • Smoother co-op boss phases where a stable summon can hog aggro.
  • More consistent synergy with bleed and stun builds because the Revenant buys safe time to set up procs.
  • Improved survivability for low-health hybrid builds that rely on summoned pressure to avoid direct damage.

How that shifts PvP

In duels, Revenant strategies were always niche because summons are easier to remove or ignore. With better persistence and cooldowns, Revenants now present a real tempo tool rather than a gimmick. Expect:

  • More pressure in multi-invasion situations where summons can split attention.
  • A counter to single-target burst classes — the summon offers a buffer and forces trades.
  • New counters needed: players should invest in summon-clear tools (certain spells, relics or heavy AoE) or chase the caster rather than the summon.

Revenant: practical build & tactic adjustments

  • Stats to prioritise: Intelligence/Faith hybrid or high Mind for increased summon uptime and effectiveness.
  • Gear: Relics that bolster summon durability and items that reduce summon cooldowns.
  • Talismans: Those that increase summon HP/damage or reduce MP/Mind costs.
  • Strategy vs bosses: Turn the Revenant into your frontline tank: keep it positioned to absorb big telegraphed hits while you land bleed procs or stance-breakers.
  • Strategy vs players: Use summons to split focus — bait a heavy into attacking the summon, then get a clean opening on their backline.

Matchups: Executor vs Raider vs Revenant

How classes interact post-patch is where the meta-shift shows up most clearly. Below are concise matchup reads and the counters you should prepare for.

Executor vs Raider

Executors now beat Raiders in sustained trades thanks to stamina efficiency, but Raiders still win raw burst if they land their first bleed/crit window. Counters:

  • Executor players: adopt a patient pressure pattern. If you get hit by a bleed, rely on sustained trades rather than trying to one-shot back.
  • Raider players: prioritize windowed aggression; your best chance is a fast opener or baiting Executor into a panic roll.

Executor vs Revenant

Executors can pressure Revenant casters by cutting the summon down quickly; Revenants can blunt Executor aggression by using their summon to take hits. Counters:

  • Executor players: focus the summon first, use stance-break combos on the caster once the summon is neutralised.
  • Revenant players: let the summon soak hits and bait the Executor into committing to over-extended combos — punish the recovery with a spell or counter.

Raider vs Revenant

Raider’s burst can shred weaker summons if they open cleanly, but Revenant’s longer persistence narrows that window. Counters:

  • Raider players: go for the caster if you can avoid big AoE strains — single, high burst to the spell-caster works best.
  • Revenant players: use the summon to split the Raider’s attention, forcing them to choose between cleanup and burst — exploit their low defence.

How this patch shifts the wider 2026 Elden Ring meta

Two broader trends from late 2025 into 2026 contextualise why these buffs are significant:

  1. Hybrid play and status stacking are mainstream: players in 2026 routinely mix bleed/poise/arcanes to create high-synergy builds. Nightreign’s buffs reward these hybrids — Executives and Raiders especially.
  2. Live balance seasons and competitive circuits: FromSoftware’s post-expansion balance cadence in 2025–26 has moved Elden Ring toward seasonal meta shifts. Patch 1.03.2 appears designed to diversify top-tier picks rather than centralise power on a single dominant relic or build.

Put simply: if you haven’t respec’d since late 2025, your ladder placement probably lags. These buffs make aggressive mid-range designs and summon-backed strategies much more competitive.

Other important changes in 1.03.2 worth noting

  • Raid event fixes (Tricephalos, Fissure in the Fog): reduced environmental damage and visibility penalties make co-op raids less RNG-heavy.
  • Relic/spell adjustments: several niche relics that previously sat unused now have new interactions with summons and status procs — revisit your relic bench.
  • Ironeye nerf: a popular duelling relic was toned down, which opens room for the newly-buffed Nightfarers to climb competitive lists.

Actionable checklist: What to do right now (UK player quick guide)

Don’t just read patch notes — react. Below is a quick, prioritized list to keep you competitive this week:

  1. Respec at a nearby rebirth shrine if you use an Executor, Raider or Revenant. Shift points based on the build notes above.
  2. Re-equip talismans to favour stamina efficiency (Executors), bleed/crit (Raiders) or summon durability (Revenants).
  3. Farm or trade for mid-tier relics that now interact with summons — low-cost grind spots are better now due to raid event fixes.
  4. Queue a few arena duels to test the new timings: one night of 20–30 duels will reveal the matchups faster than theorycrafting.
  5. Run a co-op raid with a Revenant to practise new boss windows; the Tricephalos adjustment makes this less punishing.

Practical boss examples and concrete tactics

Below are concise battle plans you can copy into your sessions tonight.

Large, slow boss (high poise)

  • Executor: use sustained stance-break sequences to force staggering; use reduced stamina cost to avoid OOS and follow with heavy finishers.
  • Raider: bait and punish predictable telegraphs; bleed will cut large boss HP faster if you can avoid getting locked in a long AoE.
  • Revenant: keep summon facing the boss to absorb telegraphed attacks while you land procs from safe angles.

Gauntlet mobs / rapid adds

  • Executor: crowd-control with sweeping stance breaks; short bursts rather than heavy single hits.
  • Raider: hit one, dash to next; mobility is king.
  • Revenant: summon to crowd-hold while you pick off dangerous adds.

PvP duels (best-of-three approach)

  • Round 1 — test: open with a low-cost feint to see your opponent’s reaction.
  • Round 2 — adapt: if opponent turtled, Executor should pressure with chained stance-breakers; Raider should try to catch a roll or parry attempt. If you plan to stream or clip these matches, optimise your setup using guides like the Streamer Workstations 2026 checklist.
  • Round 3 — win: Revenant players should leverage summon persistence; Executors should target summon first; Raiders should exploit after-summon cooldown windows.

What to watch next (balance signals and trend indicators)

Monitor these signals over the next two balance rotations:

  • Winrate changes in the ranked ladder for Nightfarer archetypes (if Executors and Raiders spike, we’ll likely see counter-tuning).
  • Community patch threads: players will discover edge-case interactions (e.g., combo cancels, animation clips) that FromSoft might fix quickly. Keep an eye on creator and platform policy conversations like those covered in recent platform policy updates.
  • Esports and tournament picks: if Revenants appear in multi-invasion formats, expect teams to develop explicit summon-clearing roles — and organisers to revisit trophy design and presentation (digital trophies are an increasingly important part of competitive production).

Final verdict: meta shift, not a balance flip

Patch 1.03.2 doesn’t overturn Nightreign — it diversifies it. Instead of a single dominant relic or strategy, we’re seeing an intentional nudge toward more aggressive, hybrid and summon-backed play. For UK players and competitive duelists, that means new build opportunities and a short-term scramble to respec and rebalance your loadouts. If you play Executor, Raider or Revenant, this patch rewards active adjustment rather than passive endurance.

Actionable takeaways (quick recap)

  • Respec now — small point shifts will carry large benefits in the new tempo.
  • Swap talismans — stamina for Executor, bleed/crit for Raider, summon durability for Revenant.
  • Practice in the arena — 20–30 duels will expose new counters faster than patch notes; if you record or stream those duels, use low-latency best practices in the broadcast latency guide.
  • Run co-op raids — Tricephalos and Fissure tweaks make group attempts less punishing and more instructive; while streaming these sessions, the low-latency playbook can help keep viewer experience smooth.
  • Watch ladder trends — If Executors/Raiders spike, expect FromSoft to tune again in 2026’s next balance window.

Join the conversation

We’re tracking how these changes play out in UK servers and competitive ladders. Share your duel clips, boss clears, and tune-up questions — we’ll highlight clever adaptations in our weekly Nightreign meta posts. Want real-time help? Join our UK Elden Ring Nightreign Discord for build swaps, co-op invites and weekly duelling nights.

Ready to respec and test the new meta? Drop your primary Nightfarer (Executor, Raider or Revenant) in the comments and we’ll give a tailored respec checklist.

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#Patches#Analysis#Elden Ring
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2026-01-24T04:28:16.007Z